
The new multiplayer component isn't as successful, however. God of War certainly isn't for the squeamish." Dodge enough attacks and stab enough times and your foe is torn in half.
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Instead, you're free to stab away at enemies, only stopping to dodge attacks that are handily highlighted by a brief moment of slow-motion swinging. "An enjoyable new minigame replaces many of the quicktime events, letting you take down larger foes without following a specific set of commands. "That's not to say there haven't been a few changes, though," Walton admits. Instead, it's mostly down to the story (set 10 years before the original God Of War) to provide a change of pace, charting as it does Kratos' descent from a regular, albeit uber-strong human being into an unhinged ball of rage." The mythical beasts, the huge sense of scale, and the grotesquely violent combat are all here, but Ascension is not a fresh take on those things.
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Walton continues: "There's an element of series fatigue at play too, mostly because there's little mechanically in Ascension that wasn't taken to its logical conclusion in God of War III. But without that constant fury permeating every punch, kick, and bloody hack-and-slash dismemberment, God of War: Ascension doesn't deliver that same gut punch of instant gratification as its predecessors." Sure, like in all God of War games, the action is bloody, over the top, and entertaining. "Sadly, that makes things a little less exciting. "This isn't a story about revenge, or uncontrollable rage, but the tale of a tortured mind in search of the truth," he explains. Mark Walton at GameSpot rates God of War: Ascension at 8 out of 10. They've set the bar so high that I have no idea how they'll be able to follow this one up.

"Kratos has never been as deep or interesting as this. " God of War has never looked or played better than this," North says. This improved fluidity goes nicely with some additional moves to Kratos' arsenal." Overall, combat feels and looks a bit tighter than before. "Fully upgraded, these elemental magic additions allow for some pretty explosive attacks - ones that will prove highly useful in the final chapters of the game.

"The hack-and-slash core mechanics of the series are still intact, though a new progression system adds elemental magic to the Blades of Chaos," North writes. "Story beats are smartly tied into Kratos' journey, getting us away from the stage-boss-cinematic rotation of previous games."Ĭombat is similarly refined. "Developer Sony Santa Monica did a wonderful job of weaving its story into gameplay, making Ascension feel more like an adventure than ever before," North praises. You'll see him grow in both strength and rage over the course of the 8+ hour single-player campaign." "Kratos is still in full-on badass territory in Ascension, but he's not quite to the level we're used to yet, with a slightly trimmer build and less in the way of scars. "This prequel story kicks off not long after Kratos killed his family, at a time where he is still dealing with that pain," North explains. "Thankfully, God of War: Ascension does both." Either go bigger, or go deeper," he notes. "As I see it, the God of War franchise could have progressed in one of two ways. This edition of Critical Reception examines online reaction to SCEA Santa Monica's gory brawler God of War: Ascension, which reviewers describe as "a car riding in the spectacle slipstream of its predecessors, never quite able to surpass them." God of War: Ascension currently earns a score of 80 out of 100 at .ĭestructoid's Dale North scores God of War: Ascension at 9 out of 10.
